An exploratory project to take a look at Unity's ML Agent module.
A real-time game about planning and outplaying your opponent.
A look at the marching squares algorithm.
A mini-project to explore steering behaviors.
A mini-project to look at simplified inverse kinematics.
A multiplayer game about landing a punch before your opponent does.
A fun mini-project to explore the bare-bones of ray tracing and rendering.
A card game you play when you face death itself.
A fun mini-project because I like circles.
An afternoon project to create an interpreter to understand an esoteric language.