2D Inverse Kinematics

2D Inverse Kinematics

This was a tiny project to mimic something a project I did in college in a Robotics class. We used inverse kinematics to derive the required matrices and then the forces needed to move a robotic arm. This is a much simpler implementation in 2D. Stuff like this can be used for procedural animations (applying IK to rigging bones) and a ton of other things to create very realistic motion.

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Amrit Amar
Data Engineer

My research interests include data design and engineering, virtual/augmented reality, artificial intelligence (particularly alignment), computational neuroscience, and evolutionary algorithms.