An exploratory project to take a look at Unity’s ML Agent module.
A real-time game about planning and outplaying your opponent.
A look at the marching squares algorithm.
A mini-project to explore steering behaviors.
A mini-project to look at simplified inverse kinematics.
A multiplayer game about landing a punch before your opponent does.
A fun mini-project to explore the bare-bones of ray tracing and rendering.
A card game you play when you face death itself.
A GANs Project for CS 6700 (Advanced Artificial Intelligence).
An anime recommendation system for CS 4300 (Language and Information).
A fun mini-project because I like circles.
An afternoon project to create an interpreter to understand an esoteric language.
A program I wrote to beat GeoScents.
A GANs Project for CS 6670 (Graduate Computer Vision).
A fun mini-project I did to understand fourier transforms.
A small game I made to learn more JS.
An action, strategy mobile game my team made for CS 4152 (Advanced Game Design).
An action web game my team made for CS 4154 (Analytical Game Design).
A project I made to explore neuroevolution.
A project I made to explore the theories by biologist Lynn Margulis.
A strategic, action platformer my team made for CS 3152 (Beginners Game Design).
A project I made for CS 4701 (Practicium in Artificial Intelligence).
An IT Innovation project I made for the Botho College ICT Challenge, a national competition.