2D Inverse Kinematics

2D Inverse Kinematics

This was a tiny project to mimic something a project I did in college in a Robotics class. We used inverse kinematics to derive the required matrices and then the forces needed to move a robotic arm. This is a much simpler implementation in 2D. Stuff like this can be used for procedural animations (applying IK to rigging bones) and a ton of other things to create very realistic motion.

Avatar
Amrit Amar
Data Engineer

My research interests include data design and engineering, graphics and virtual/augmented reality, and artificial intelligence (particularly alignment, interpretability, and evolutionary algorithms).